#ifndef _FIG_MINIBOSS_HADIEZ_H_
#define _FIG_MINIBOSS_HADIEZ_H_


#include "fig_enemy_miniboss.h"


class FIGMiniBossHadiez: public FIGEnemyMiniBoss
{
public:


	

	FIGMiniBossHadiez(FIGEnemyCraft::ENEMY_TYPES EnemyType);


	virtual void			ReSpawn();

protected:

	virtual void			OnShootStyle1();
	virtual void			OnShootStyle2();

	virtual void			Tick_RotateBack(float dt);
	virtual void			Tick_GoBack(float dt);

	float					m_RotateBackDegree;
	float					m_RotateCounter;
	bool					m_RotateBackClockWise;

};

#endif
